Saturday, 10 March 2012

Experimental rig

in both the starcraft 2 intro and all these industry robot scenes... there is one thing that really adds to it, and it it the overlaping motion of cables and elements attached to these robots.. it looks like whole scene is alive


So I was experimenting with ways I could achieve this effect in maya and I came up with solution...

It took me few weeks to figure this out because there is no detailed tutorials on internet but the best way to do this is using maya [hair solver] and combination of both [iK handles] and [iK spline handles]

this gives me full cotroll of both ends of bone chain so I can parent them to different parts of robot's body





And one more rig, this time using deformers [ nonlinear bend] 
I added nurbs circle and parrented deformer controll to it so its easier to controol it
to have precise controol I also added used multiply divide node in Hypershade

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